Thursday, July 15, 2010

Digital copies will go on sale slightly after...

If you have any intention of bying a digital copy of Starcraft 2, you can begin its download and learn more about it at:
http://beta-us.battle.net/pt/info/digital-purchase

Good knews is that they will be able to begin to install it 07/27/2010 12:00 PM CDT.

Zergs

I am well pleased young Cerebrate, and so long as my prize remains intact, I shall remain pleased. Thus, its life and yours shall be made as one. As it prospers, so shall you. For you are part of the Swarm. If ever your flesh should fail, that flesh shall be made anew. That is my covenant with all Cerebrates.
The Overmind

The Xel´Naga created the physically perfect Protoss, but they felt it wasnt enough and moved to another planet. Where they found a simple life form that survived in a hostile ambient against all odds and decided to create a very adaptable race, with a perfection of spirit in mind, they created a large creature that could control that race, and called it the Overmind.

The Overmind learned at an amazing pace and quickly began to adapt the Zerg to its enviroment. Then he started to see the Xel´Naga as rivals and tryied to kill them, so they were forced to flee from that planet, with some casualties. Then the Overmind decided to look after that perfect body the Xel´Naga said they created, in order to assimilate its genetics.

It did assimilate a unnintelligent life form that could survive in space and started forming the Swarm. Conquering, killing and assimilating those worthy. When the Overmind created the Cerebrates (a very intelligent creature, with different personalities, but still under his control) the Zerg became an incredible killing force. 

And one day the Overmind lost control over a space drone, searching for the Protoss and decided to investigate  that energy. That space drone entered the Terran Confederacy, a small cluster of humans planets and colonies. The Protoss was also nearby and when they noticed Creep Colonies forming around those humans they decided to act and kill that race, even if that meant to kill those humans.

While on Char, Tassadar (a protoss commander sent to exterminate the Zerg) found the dark templars ruled by Zeratul, and with their dark power they did kill a Cerebrate. The others Cerebrates were terrified, since they thought they could not be killed, but the Overmind was happy, for moments before they killed that Cerebrate, the Zeratul was forced to make mental contact with it, revealing the location of Aiur.

Then the Overmind decided to take almost the entire swarm to Aiur, in order to conquer that old dream. All its most important cerebrates were taken to Aiur, but Kerrigan (a Cerebrate created with human DNA) was ordered to stay on Char and command their support Zergs. The Overmind was conquering and defeating army after army, since before the invasion the Overmind used almost all his power to teleport his enemies fleet and himself to Aiur.

Tassadar then sacrificed himself, using dark magic, psychic energies and the core of his flagship, creating a big explosion that killed the Overmind, but instead of winning the war, it set the Zerg loose, and the swarm enraged forcing all protoss to leave their home planet. All Cerebrates became independant and began to fight against each other to control the Zerg. A few of them decided to try to recriate the Overmind and they would be succesfull, if Kerrigan, now calling herself Queen of Blades, wasnt manipulating Terrans and Protoss to kill each one of them, and later, assume control of the Swarm, what she did at the end. At least of the Zerg she knew, since the Overmind was the only one to really know where and how many creatures he had under control.

A few early tips:
Zerg is very macro dependant race. You need quantities, to learn when and how to harass and is one race that can expand faster.

Wednesday, July 14, 2010

Terrans

"The name's Jim Raynor, pal. And I won't be talked down to by anybody. Not even a Protoss."
Jim Raynor when Aldaris asked Tassadar about him.

Human technology and culture went through major changes after the twentieth century. Population never started to stop growing. Doran Routh, a brilliant young scientist with his team, did prepare about 60 thousand prisioners to transport and sent them without destination. After 28 years traveling at warp speed, their engines stopped and ships started to descend on nearest planets in the Koprulu sector that could support human life. Survivors of the three ships spread out on three planets and made use of what they had left of their ships, with the people on Tarsonis being the luckiest ones with their ship in a better state. They started to call themselves Terrans.


A few early tips:
- Terras are a very micro dependant race, one that usually expands later and that does have a strong defense.
- Terrans are very good at defending, at first and most of their units have range.

Sunday, May 9, 2010

Protoss

Think past the old tales. They are but stories created by your forefathers to explain our departure. Kernels of truth exist within them, yes, but buried within a field of deceptions.
Zeratul when confronting Tassadar

Originally from a planet called Aiur, this humanoid race have psionic powers, an advanced technology and are highly religious.



A few early tips:
- Do not queue more then one probe at a time, so you have enough minerals to spend it;
- Most strategies need a Pylon with your 7th probe and 8th/9th will build your Gateway or Forge;




Thursday, May 6, 2010

Starcraft 2 Release Date!

Finally, my friends we have an official date for its release and that is a good reason to start my own blog about it.

Meanwhile i will be able to start writing about new and old strategies, so we all can improve our game.

See you in July 27!